------------ QuadRemesher for Houdini - ReadMe --------------- --- How to install the plugin: --- There are 2 ways to get the plugin : (1) - download from exoside.com website (preferred method) (2) - download from SideFX gamedev/Lab (the plugin is included in the GameDev) Which one is the best ? If you already have SideFx Lab (or GameDev), (2) First, you need to check that the version of QR included in SideFXLab is the same than the latest available on https://www.exoside.com/quadremesher-download If not, do not use the QR included in SideFXLab, download it from exoside.com (see below) If yes, you can use this is use QuadRemesher which is included inside SideFX. You can get some info from SideFX here : https://www.sidefx.com/tutorials/sidefx-labs-exoside-quadremesher/ In this case (QuadRemesher from SideFX gamedev/Lab), the "Remeshing Engine" (the algorithm) is not included in the GameDev installation. It will be downloaded automatically by the QuadRemesher plugin. Actually, the gamedev/Lab contains the "Bridge" between Houdini and the QuadRemesher engine. The first time you click on "License Manager", the plugin will download and install the "Remeshing Engine" from exoside server. If not, (or it's not the latest version available) download it from https://www.exoside.com/quadremesher-download. (1) Then, unzip the downloaded zip archive, copy the asset "QuadRemesher.hda" (or "exoside_quadremesher.hda" or "gamedev_exoside_quadremesher.hda") in a folder where Houdini will load/scan the assets: - it can be the default folder from which houdini loads user assets: On Windows: C:\Users\%username%\Documents\houdiniXX.X\otls\ (ex: XX.X = 17.5) On macOS: /Users/Shared/houdini/XX.X/otls On Linux: /home//houdiniXX.X/otls/ - or any specific folder as long as you add this folder in the houdini.env like this: HOUDINI_OTLSCAN_PATH = C:\YOUR_SPECIFIC_PATH;& or HOUDINI_OTLSCAN_PATH = /YOUR/SPECIFIC/PATH;& This is explained here : https://www.sidefx.com/docs/houdini/assets/install.html